![]() While it is indeed light on content, it’s stable, fun, and quite a solid experience, considering the amount of time we had to spend on it over the last eight months. OTOH, it has been running for months, happily spinning servers up and down while players engage in matches. As such, the game is unfinished, buggy, and by no means nearly finished. First Access is what the name implies you are purchasing First Access to a game that is still early in development and to date has only been played by some of our Camelot Unchained Backers and paid testers. We didn’t want to call it Early Access since that term can encompass everything from indie games that have barely started to games that are nearly finished. The game currently has a very basic progression system but that will be expanded on as we move through the various stages of development and testing.įirst Access is a way for people such as yourself to help us to continue to build this game. You are in a race against time to help Odin and the Asgardians by fighting off the hordes of Hel, while at the same time protecting special objectives, and accumulating rewards and progressing your characters (Champions) for doing so. The game’s initial setting is in and around the town of Odi in Valhalla. #PLAY CAMELOT UNCHAINED FULL#It’s not a pretty sight and it is not built to handle that yet, but it will be by full launch. We could easily put 100 people in a battle, as we’ve done with Camelot Unchained, but this UI is different from CU’s and it would try to render all the portraits of players on the screen. Frankly, the only current issue with having more than says 30 people in the same match today is the fact that FS:R’s UI doesn’t know when to quit. Today we start off with 10 player-matches, but during this initial access to the game we will also test group sizes from 4 – 20 (or more). ![]() This is Ragnarök as it should be: 1000+ NPCs of different types, abilities, and challenges seeking to bring down the forces of Asgard and bring about the final destruction of the Nine Worlds! While there are some great games and engines that can support 1000s of NPCs and also thousands of players, none of them can put as many NPCs in this type of real-time, action battle (not a server, a battle) along with hundreds or even 1000+ players without resorting to game streaming (our way is actually quite light on the bandwidth usage) or other method. An online-only, action-style, co-op match and lobby-based PvE game that can pit any rational number of players (say, 1000 for example) versus thousands of NPCs (or other players) in the same real-time battle in a very small land area. ![]() ![]() Final Stand: Ragnarök (FS:R) is something that has never been done successfully in the game industry to date. ![]()
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